safetyloha.blogg.se

Firewatch dev
Firewatch dev








firewatch dev
  1. #Firewatch dev full#
  2. #Firewatch dev code#

I thought about not responding, because normally ppl who want to refund are rude and unpleasant and I choose to not engage and dwell on it. It’s a long post, but it’s also well worth reading in full: The tone changed dramatically however, after Jane Ng, a developer from Campo Santo, the independent team behind Firewatch, posted on the forum. The discussion sparked arguments against, and unfortunately for, getting a refund, Firewatch’s short playtime cited multiple times. I want to support the developers, but there was so much more i could of got with my 18$. I feel like there could of been more, and im thinking of refunding. I purchased it because i enjoyed games like this. Posting on the Steam general discussion boards, user Undercover Fish admitted to not only finishing the recently released Firewatch, but loving it. When it comes to independent games though, specifically ones that can be completed in 1-2 hours, the policy opens the door to an incredible amount of abuse.

#Firewatch dev full#

Any title purchased in the past two weeks and played less than two hours can be returned for a full refund “for any reason.” Steam goes as far as to state, “even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look.”įor Triple-A, massive games that take dozens of hours to complete, even Call of Duty games that take 6-10 hours to complete, the policy makes perfect sense. I did, however, experience a couple of freezes during load times where the game would hang for well over a minute, forcing me to exit, close, and re-open the title.Īre you playing Firewatch on PS4? If so, how's its performance treating you? Are you liking the game as much as Chris Donlan? Ian playing a spoiler-free build of Firewatch on PC.Stream has a rather liberal, and sadly abused, refund policy.

#Firewatch dev code#

Having played through the entire retail code of Firewatch on PS4 last night, I can say that I noticed some framerate drops here and there, but nothing that bothered me to any significant degree.

firewatch dev

That should give prospective players a solid idea of how Firewatch's PlayStation build looks in action. The developer pointed readers to a GameTrailers stream (above) of the PS4 game which was allegedly played on retail code. "We could've built a significantly DIFFERENT game (a game with levels that load all over the place) but we chose to build what we did, instead", Vanaman said. So maybe some folks are simply more sensitive to framerate drops than others. It juggles a lot in terms of draw distance, weather effects, and does it all on the relatively rare for consoles Unity5. The other explanation is more subjective: that the performance issues were considered a mild concession for the game's impressive scope. "That doesn't mean they don't exist, but I want to unequivocally say it wasn't like we sat in a room, saw this stuff and went 'eh, screw it, sell it anyway.' We're super f***ing bummed that this is happening for some people and we're working actually, literally, around-the-clock on it." Firewatch on PS4. "I've played the game for hundreds and hundreds of hours on PS4, and maybe because it's on test-kits and some retail boxes are different I personally didn't experience these things," Vanaman explained.

firewatch dev

One is that test kits and retail units are slightly different, so it's possible that these issues can crop up in one and not the other. So how did the game get released in the current state? There are a couple of reasons. We want the game that's on Steam/PS4/anywhere to be the best possible version even after we're out out of the excitement of the launch window)."

firewatch dev

"We'll definitely be patching all platforms with every little content and performance fix we can find so folks can rest assured we're doing everything we can (and WILL for a long time. "Unfortunately, it's a process that requires all three parties to be involved unlike a typical bug that we can quickly fix on our own (we're pretty good at that)." "We're currently talking with both Sony and Unity (the creators of the engine the game is built in) to continue to optimise performance of the game on console," Campo Santo's Sean Vanaman explained in a Reddit thread on the issue. Is complaining about Firewatch's framerate missing the forest for the trees? Several folks have complained that Firewatch's PS4 build suffers from framerate hitches and developer Campo Santo has addressed the matter, assuring players that a fix is on the way.










Firewatch dev